I’ve been very busy spending about 10-12 hours a day learning XNA for the PC, Windows Phone 7 as well as learning 3DS Max 2011.
It’s been 15 years or so since I wrote a videogame and never one in 3D. I have to say, I am enjoying it. 3D is not so bad. In some ways it’s actually easier than 2D game development. And oh, the tools, oh the lovely tools! It’s amazingly nice to have to NOT write all the low level code. The last game I wrote utilized Mode X graphics and the display code was done in assembler. It took a very long time to build the tools and libraries required to build the game. Now it’s so nice to be able to concentrate on the high-level code and object management instead of writing all the low level tools and libraries – and do it all for 1920x1080 pixels. What a difference a decade and a half makes :)
Hopefully I’ll have some tech demos up here soon. I didn’t have to deal with pixel shaders, vertex shaders, or frustum culling 15 years ago so there is a lot to learn and catch up on.