Yes, I am Still Alive

23. September 2010 02:21 by gogman in Development  //  Tags: ,   //   Comments (2)

I’ve been very busy spending about 10-12 hours a day learning XNA for the PC, Windows Phone 7 as well as learning 3DS Max 2011.

It’s been 15 years or so since I wrote a videogame and never one in 3D. I have to say, I am enjoying it. 3D is not so bad. In some ways it’s actually easier than 2D game development. And oh, the tools, oh the lovely tools! It’s amazingly nice to have to NOT write all the low level code. The last game I wrote utilized Mode X graphics and the display code was done in assembler. It took a very long time to build the tools and libraries required to build the game. Now it’s so nice to be able to concentrate on the high-level code and object management instead of writing all the low level tools and libraries – and do it all for 1920x1080 pixels. What a difference a decade and a half makes :)

Hopefully I’ll have some tech demos up here soon. I didn’t have to deal with pixel shaders, vertex shaders, or frustum culling 15 years ago so there is a lot to learn and catch up on.

Comments (2) -

9/23/2010 6:17:19 AM #

gogman this is justin
hey when you finish your game let me test it for you

9/23/2010 6:21:46 AM #


You got it buddy! Thanks for the offer!

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About The Bloggers


gogmanBorn naked, unable to communicate, walk, or feed himself, Gogman overcame these handicaps to become a technologist, decent open water sailor, pretty darn good cook, husband, cat lover, and mediocre blogger.

Gogman works as the CTO at Atomic Goat Studios, an independent game studio start-up located in Southern California developing games for the PC, XBox 360, and Windows Phone 7.

Member Hawaii Yacht Club


dantwoFound in a universe that probably exists, Dantwo prides himself on his ability to use the laws of nature to perform complex tasks; such as operating a keyboard.

A graduate student and teaching assistant by trade, he is also found enjoying games, technology, rudimentary philosophy, and observing the universe.

We miss you Andrew

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